Post by wiet on Apr 23, 2012 12:39:33 GMT -5
You are all...
... the Cultist Armada
Every Cultist has 10 Life and a base Attack of 2 (physical damage, delivered telekinetically).
SeGaTai is the Commandant Cultist, with Psi Defence 4 and the power of Doctrine: Every night, choose from one of these three effects to grant to yourself and all your team:
Awareness Doctrine: The Alertness ability, reducing the effect of hostile Stealth abilities
Guarded Doctrine: +2 Armour
Resolute Doctrine: +2 Psi Defence
You may unlock additional Doctrine choices as the game progresses.
Shabooty is the Overseer Cultist, with Psi Defence 3, and the power of Contingency: Gain the ability of the first Cultist to die. From there, you can either disable Contingency, or allow it to overwrite your inherited ability if another team member dies.
Egos is the Defender Cultist, with Armour 3, and the power of Shield: Reduce the total damage the target takes by 20 points.
Wiet is the Spy Cultist, with Resistance 10, and the power of Exploit: The target gains Vulnerability 2. Exploit is a Stealth power.
romanqwerty is the Nullifier Cultist, with Psi Defence 3, and the power of Nullify: Roleblock the target, preventing them from taking actions. This is a psionic ability.
Retaba is the Breach Cultist, with Armour 3, and the power of Telekinetic Break: Strip away the target's armour, Guard, and Resistance effects for that night.
vertroue is the Healer Cultist, with Psi Defence 3, and the power of Perfect Aid: The target regains all their life at the end of the action order.
Group power: Every night, you may choose two targets between yourselves, hitting one with Scourge (12 physical damage, telekinetic) and the other with Mindblow (12 psionic damage, telepathic). You may combine these attacks.
Rule of Three: The last three Cultists alive upgrade to The Triumvirate; the leaders of the Cultist Armada.
They are... powerful.
Objective:
Summon Primaphorior. The real one. Not that weird experiment the Pinnacle Guild made.
To do this, the Cultist Armada must outnumber the Arcadians.
Killing the Renegade (part of the Chaotic faction) and killing Kwychen (part of the Outsider faction) will make this task easier.
... the Cultist Armada
Every Cultist has 10 Life and a base Attack of 2 (physical damage, delivered telekinetically).
SeGaTai is the Commandant Cultist, with Psi Defence 4 and the power of Doctrine: Every night, choose from one of these three effects to grant to yourself and all your team:
Awareness Doctrine: The Alertness ability, reducing the effect of hostile Stealth abilities
Guarded Doctrine: +2 Armour
Resolute Doctrine: +2 Psi Defence
You may unlock additional Doctrine choices as the game progresses.
Shabooty is the Overseer Cultist, with Psi Defence 3, and the power of Contingency: Gain the ability of the first Cultist to die. From there, you can either disable Contingency, or allow it to overwrite your inherited ability if another team member dies.
Egos is the Defender Cultist, with Armour 3, and the power of Shield: Reduce the total damage the target takes by 20 points.
Wiet is the Spy Cultist, with Resistance 10, and the power of Exploit: The target gains Vulnerability 2. Exploit is a Stealth power.
romanqwerty is the Nullifier Cultist, with Psi Defence 3, and the power of Nullify: Roleblock the target, preventing them from taking actions. This is a psionic ability.
Retaba is the Breach Cultist, with Armour 3, and the power of Telekinetic Break: Strip away the target's armour, Guard, and Resistance effects for that night.
vertroue is the Healer Cultist, with Psi Defence 3, and the power of Perfect Aid: The target regains all their life at the end of the action order.
Group power: Every night, you may choose two targets between yourselves, hitting one with Scourge (12 physical damage, telekinetic) and the other with Mindblow (12 psionic damage, telepathic). You may combine these attacks.
Rule of Three: The last three Cultists alive upgrade to The Triumvirate; the leaders of the Cultist Armada.
They are... powerful.
Objective:
Summon Primaphorior. The real one. Not that weird experiment the Pinnacle Guild made.
To do this, the Cultist Armada must outnumber the Arcadians.
Killing the Renegade (part of the Chaotic faction) and killing Kwychen (part of the Outsider faction) will make this task easier.